The probability in mathematics is the
extent to which an event is likely to occur, measured by the ratio of the
favourable cases to the whole number of possible cases. One of the contexts in
which the probability is very present is in the packs of card. I want to focus
on the Spanish deck.
The Spanish deck is composed by forty
cards (although there are other packs which have forty-eight), and they are
classified in ten groups: gold, cup, sword and clubs. In each group the cards
are the ace, two, three, four, five, six, seven, jack, horse and king.
There are a wide range of games to
play with the Spanish deck, but in all of them the probability has an important
role to decide the winner. When we have the whole pack of cards, there are some
percentages to find a concrete card. For instance, the probability to take a
gold card is 10/40 (ten are the favourable cases and forty possible cases); to
take an ace, 4/40 (10%); to take a jack, horse or king, 12/40 (30%); to take
any card, 1/40… As readers can see, the probability could be expressed in
different ways: fractions, percentages, etc.
In my view, using the Spanish deck
to introduce the probability is great for Primary children for two reasons: the
majority of them know at least a game to play with the pack, and the
manipulative material is always interesting to attract their attention; thus it
would be positive to work it with learners.
A significant activity for any cycle could be
developed with the previous cases that I have detailed in the previous
paragraphs. It could add more complex calculations of probability. For example,
only in swords group of cards, finding the probability to take a card with less
than six words (the answer would be 5/10), or to take two cards whose value is
12 (the favourable cases would be the horse -a value of 11- + the ace, the
jack -a value of 10- + the 2, and the 5 + the 7; the possible cases, 45; so the
result would be 3/45).
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